Epic · Tank

HANK.

Charge with cover. Release with purpose.

Hank, full character
Hard learning curveShort rangeControl
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YOUR LOADOUT. YOUR PLAYSTYLE.

Build & abilities.

Find your setup. Get to know your kit.

Last reviewed

Build your Hank

Your loadout, at a glance.

2 setups
Start here

Measured close-range starter

Gadget
Barricade
Star Power
Take Cover!
Gear 1
Health
Gear 2
Damage
Another approach

Bush approaches

Gadget
Barricade
Star Power
Take Cover!
Gear 1
Speed
Gear 2
Gadget Cooldown

Hypercharge

Turn your Super up a level.

1 option

A temporary power spike at Power 11: a stronger Super, with extra speed, damage, and shielding.

Hypercharge

Homing Fish-Iles

Official effect

Makes the torpedoes from Hank’s Super home toward targets.

Star Powers

The passive that shapes your play.

2 options

Passive abilities unlocked at Power 9. Choose one to shape how you play.

Star Power

IT'S GONNA BLOW

Effect awaiting review

A passive ability you equip at Power 9. This Star Power’s individual effect still needs a source review.

Star Power

Take Cover!

Start here

Official effect

Hank takes reduced damage while close to a wall or box.

BrawlSide’s take

Use intact walls to approach while keeping the bubble threat nearby.

Gadgets

A little timing. A big difference.

2 options

An active ability unlocked at Power 7. Use it in battle, then wait for its cooldown.

Gadget

WATER BALLOONS

Effect awaiting review

An active ability you equip at Power 7 and trigger during battle. This gadget’s individual effect still needs a source review.

Gadget

Barricade

Start here

Official effect

Temporarily reduces incoming damage.

BrawlSide’s take

Activate before an exposed crossing instead of after taking the full burst.

Gears

Fine-tune the way you play.

6 options

Passive bonuses for the finishing touches. Your two slots unlock at Power 8 and Power 10.

Gear

Speed

Official effect

Increases movement speed inside bushes.

BrawlSide’s take

Move through bushes to reach a useful angle before revealing your approach.

Gear

Health

Start here

Official effect

Makes health recovery more effective while you are stationary.

BrawlSide’s take

Stop attacking behind cover to recover before making another approach.

Gear

Damage

Start here

Official effect

Raises your damage while your health is below half.

BrawlSide’s take

Adds pressure when a close fight leaves you below half health; avoid forcing an unsafe duel.

Gear

Vision

Official effect

Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.

Gear

Shield

Official effect

Adds a consumable shield that replenishes while your health is full.

Gear

Gadget Cooldown

Official effect

Reduces the wait before your gadget can be used again.

BrawlSide’s take

Shortens the wait for the utility you use to engage, reposition or recover.

Official effects. BrawlSide choices.
Base builds at Power 10. Buffies and NanoPowers need separate review.

Official catalog imported . Catalog source ↗

The upside

Where Hank shines

  • A charged bubble threatens nearby space
  • Useful walls can protect an approach
The trade-off

Know your limits

  • Visible charging gives enemies information
  • Open maps make holding close space difficult
Take it into the match

One habit to practice

Use terrain to approach while charging and release when it denies a meaningful route, rather than chasing a perfect hit.

Modes to explore

Your next investment

Should you upgrade?

A terrain-dependent tank for players who enjoy controlling a small area through charged pressure.

Check your current resources and in-game upgrade costs before committing.

Read the upgrade checklist ↗
Keep learning

The map changes the pick.

Wall layout, open lanes, teammates, and recent balance changes can all change the decision.

Learn how to choose ↗

Strategy notes snapshot: 10 Oct 2026. Qualitative advice, not a patch-tested ranking. Verify current mechanics in game.