Cheat Cartridge
Teleports 8-Bit to his Damage Booster.
References: [1]
The references behind equipment mechanics, with BrawlSide's choices kept separate from the official facts.
We check equipment names and effects against official Supercell support articles and released update notes, including later corrections. When needed, we also use official localized notes and write our own English summaries. BrawlSide's selections and reasons are original beginner advice, not Supercell recommendations or playtested rankings.
Each setup covers a gadget, a Star Power, and two different universal gears. Advice covers base equipment; Buffies, NanoPowers, and special mode modifiers need separate assessment. Your map, teammates, opponents, and game updates can change the right choice.
“Last reviewed” is the date we reviewed the build. “Source date” is the date displayed on a reference page, while “Checked” records when we checked that reference. Maintained release notes can include corrections later than their displayed date. Site and catalog updates do not reset these dates.
Mode goals are summarized from Supercell's Game Modes guide (opens a new tab).
Source date: Not stated · Checked:
Terrain notes come from inspecting the saved local map artwork. Plans and role choices are BrawlSide's qualitative suggestions. They are not measured performance statistics or claims about the current rotation. Artwork providers are credited below.
Choose a letter, then open a brawler to see the facts and references.
Teleports 8-Bit to his Damage Booster.
References: [1]
Increases 8-Bit’s movement speed near his Damage Booster.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Fires an aimable stream of eighteen projectiles.
References: [1]
Expands the Damage Booster’s area and increases its damage bonus.
References: [1]
Alli's next main attack heals her based on damage dealt.
References: [1]
While enraged, Alli regenerates health faster outside combat.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Deploys an oil barrel that spills when destroyed.
References: [1]
Burning-oil damage to enemies replenishes Amber's ammo.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Raises your damage while your health is below half.
References: [2]
Angelo leaps away and drains health from nearby enemies on takeoff.
References: [1]
Angelo recovers health while inside his Super's swamp.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Consumes accumulated Rage to heal Ash; more Rage gives more healing.
References: [1]
Attacking with full ammo generates additional Rage.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Leaves a puddle that slows enemies touching it.
Increases the damage of Barley's main attack.
Adds a consumable shield that replenishes while your health is full.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Raises your damage while your health is below half.
References: [5]
Places a honey pot that slows nearby enemies.
Reduces incoming damage while Bea holds a supercharged main attack.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Drops a contact trap that damages and slows enemies in its blast.
References: [1]
Grants a damage-reducing shield when the main attack hits an enemy.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Knocks back enemies and heals nearby allies.
References: [1]
Berry reloads faster while standing on his own ice cream.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Restores health over a short period.
References: [1]
Reduces damage taken while the Home Run bar is fully charged.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Deploys a decaying totem that increases nearby allies' Super charging rate.
References: [1]
Bo's mines stun enemies instead of knocking them back.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Fires tripwires toward Bo's mines, detonating them and applying their damage and effects to enemies hit.
References: [1]
Extends Bo's spotting distance for enemies hiding in bushes.
References: [1]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Increases movement speed inside bushes.
References: [2]
Grants a shield based on current speed.
References: [1]
Launches enemies upward at full speed.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Leaps, damages an area, breaks cover, and loses speed on landing.
References: [1]
Briefly prevents crowd control after activating his Super.
References: [3]
Raises your damage while your health is below half.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Bonnie dashes a short distance, damaging and knocking back enemies hit.
References: [1]
Extends the range of Bonnie's cannon-launch Super.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
An aimed rocket jump that damages and knocks back enemies around takeoff and landing.
Adds one slot to Brock's ammo capacity.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Fires a large rocket that damages enemies and destroys terrain.
References: [1]
Adds an extra salvo to Brock's Super.
References: [1]
Raises your damage while your health is below half.
References: [3]
Throws a damaging projectile that heals Bull when it hits.
References: [1]
Reduces incoming damage when Bull is low on health.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Slows nearby enemies; targets already slowed are stunned.
References: [1]
Increases reload speed when Bull is low on health.
References: [1]
Increases movement speed inside bushes.
References: [2]
Raises your damage while your health is below half.
References: [2]
Heals Buster and nearby allies, with healing increasing for allies in his Super charge area.
Main attack damage increases for each ally in Buster’s Super charge area.
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Immediately charges the Super, but the next Super cannot stun.
References: [1]
Enlarges the area where nearby enemies charge Buzz’s Super.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Increases movement speed inside bushes.
References: [2]
The next attack fires additional darts, with reduced damage and healing per dart.
Enemies hit by the Super receive less healing for a while.
Adds a consumable shield that replenishes while your health is full.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [5]
Makes Carl travel with his next thrown pickaxe.
Reduces incoming damage during Carl's Super.
Adds a consumable shield that replenishes while your health is full.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Raises your damage while your health is below half.
References: [5]
Summons spiders that seek out and attack nearby enemies.
References: [1]
Cocooned enemies lose part of their health while trapped.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Replaces Chester's current Super with a different random Super.
References: [1]
The single-bell stage of Chester's main attack deals additional damage.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Removes the nearest post and partially recharges the Super.
References: [1]
Placing a post slows nearby enemies.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Clancy dashes and reloads ammo.
References: [1]
Defeating an enemy Brawler reloads Clancy's ammo.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Fires an ammo-consuming charm projectile.
Reduces damage during her Super and grants protection after hitting an enemy.
Makes health recovery more effective while you are stationary.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Carries enemies along her Super, briefly stunning them at its end.
References: [1]
Reduces the wait before your gadget can be used again.
References: [3]
Raises your damage while your health is below half.
References: [3]
Fires a piercing shot that destroys walls.
Increases main attack range and projectile speed.
Adds a consumable shield that replenishes while your health is full.
References: [6]
Reduces the wait before your gadget can be used again.
References: [6]
Makes health recovery more effective while you are stationary.
References: [6]
Raises your damage while your health is below half.
References: [6]
Cordelius jumps over terrain; unavailable inside the Shadow Realm.
The second mushroom deals additional damage when both hit the same target.
References: [1]
Makes health recovery more effective while you are stationary.
References: [3]
Raises your damage while your health is below half.
References: [3]
Increases movement speed inside bushes.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Pushes enemies out of a targeted area.
References: [1]
A Super hit replenishes Cosmo's ammo.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Raises your damage while your health is below half.
References: [2]
Immediately deals remaining Crow poison damage and grants Crow a shield.
References: [1]
Enemies poisoned by Crow deal less damage.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Throws a kunai that damages, poisons, and slows its first target.
Increases attack and Super damage against enemies below half health.
References: [1]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Throws a microphone that heals its first allied collector.
References: [1]
Stuns enemies knocked into walls.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Creates a temporary wall of indestructible amps.
References: [1]
Adds burning punches during his Super.
References: [1]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Fires shots around Darryl; hits help charge his Super.
Temporarily increases reload speed after Darryl uses his Super.
References: [3]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Increases movement speed inside bushes.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
The next attack doubles ally healing but deals no damage.
Successfully reviving an ally also restores Doug to full health.
References: [2]
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Draco's next Lance Stab knocks an enemy into the air.
References: [1]
Activating Draco's Super restores health.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Makes the next main attack stun enemies it hits.
References: [1]
Increases the damage of Dynamike's Super.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Raises your damage while your health is below half.
References: [3]
Grants a shield that weakens over time.
References: [1]
Increases healing from basic attacks.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Latches scarves onto enemies or walls, then jumps behind or over them.
Damages nearby enemies when landing from his Super or Let's Fly.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Temporarily destroys incoming projectiles.
References: [1]
Briefly increases movement speed after using El Primo's Super.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Dashes forward, grabs the first enemy brawler hit, and throws them behind El Primo.
References: [1]
El Primo's Super sets enemies it hits on fire.
References: [1]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Damages and pushes enemies away; does not charge Super or Hypercharge.
Emz recovers health when her Super damages enemy Brawlers.
Reduces the wait before your gadget can be used again.
References: [5]
Adds a consumable shield that replenishes while your health is full.
References: [5]
Increases movement speed inside bushes.
References: [5]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [5]
Hatchlings from the active large egg heal allies instead of damaging enemies.
Reverses the main attack’s egg order, sending the largest egg first.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Scatters damaging popcorn around Fang.
References: [1]
Defeating a Brawler with the Super immediately recharges it.
Makes health recovery more effective while you are stationary.
References: [4]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Increases movement speed inside bushes.
References: [4]
Returns Finx to his position and ammo from a few seconds earlier.
References: [1]
Finx's main attacks temporarily reduce the target's reload speed.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Pulls opponents toward Frank.
Reduces incoming damage.
References: [2]
Makes health recovery more effective while you are stationary.
References: [3]
Raises your damage while your health is below half.
References: [3]
Increases movement speed inside bushes.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Places a jump pad that either team can use.
References: [1]
Gale's Super stuns enemies pushed into obstacles.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Pushes nearby enemies away and restores Gene's health when a Brawler is pushed back.
Adds damage when Gene's Super hits an enemy.
References: [4]
Adds a consumable shield that replenishes while your health is full.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Raises your damage while your health is below half.
References: [5]
Enlarges the area where nearby enemy attacks charge Gigi's Super.
References: [1]
Adds healing when Gigi teleports with her Super.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Creates a temporary area that conceals Gigi and allies while inside.
Accelerates Super charging after Gigi avoids taking damage.
Reduces the wait before your gadget can be used again.
References: [2]
The next main attack pulls an enemy it hits toward Gray.
References: [1]
Reduces incoming damage while Gray is at full health.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Creates damaging rain over a targeted area.
Periodically restores a portion of missing health.
References: [1]
Makes health recovery more effective while you are stationary.
References: [4]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Throws a delayed explosion that destroys cover and knocks enemies back.
Adds an extra coin salvo without lengthening the attack.
References: [2]
Reduces the wait before your gadget can be used again.
References: [4]
Raises your damage while your health is below half.
References: [4]
Deploys a decaying tower that reveals nearby bushes to allies.
References: [1]
Grom moves faster while his Super is fully charged.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
A thrown spirit repels enemies, then becomes healing.
References: [1]
Increases healing received from spirits.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Temporarily reduces incoming damage.
References: [1]
Hank takes reduced damage while close to a wall or box.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Temporarily increases Jacky's movement and reload speed.
Passively reduces incoming damage.
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Raises your damage while your health is below half.
References: [3]
Slows nearby enemies and temporarily makes attacks leave slowing trails.
Nearby teammates increase Jae-yong's movement speed.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Increases movement speed inside bushes.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Places a speaker that repeatedly damages nearby enemies within its area.
Makes the main attack focus toward its longer, narrower shape faster.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Temporarily makes Scrappy attack faster.
References: [1]
Makes Scrappy's shots bounce between enemies.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Juju's next main attack combines the effects of all three terrain elements.
References: [1]
Gris-Gris' needle attacks also slow enemies.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Switches aspect: entering Ninja grants invisibility; entering Geisha dashes forward.
References: [1]
Geisha Strike Spots also slow; Ninja Gadget effects last longer.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Restores a portion of the health Kenji recently lost.
References: [1]
After avoiding damage for a while, Kenji reduces damage from the next incoming hit.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Kit heals himself and the teammate he is attached to.
References: [1]
Kit stays attached to a friendly Brawler for longer.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Larry and Lawrie dash toward each other and both recover health.
Nearby Lawrie absorbs part of the damage Larry would receive.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Deploys a concealment area for Leon and allies; its lollipop gradually loses health.
Restores Leon's health while his Super is active.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Creates a decoy that can attack enemies.
Increases movement speed during Leon's Super invisibility.
References: [1]
Increases movement speed inside bushes.
References: [3]
Raises your damage while your health is below half.
References: [3]
Briefly enters the shadow realm.
References: [1]
Increases movement speed when an enemy is inside Lily’s Super charge radius.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Temporarily immobilizes Lola's Ego and gives it damage reduction.
References: [1]
Lola's last ammo deals additional damage.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Briefly becomes invulnerable but cannot move or attack.
References: [1]
Enemies deal less damage as Lou builds frost on them.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Increases movement speed inside bushes.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Grounded morning stars ignite and damage nearby enemies.
References: [1]
Recalled morning stars temporarily slow enemies they hit.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Maisie dashes backward, damaging and briefly stunning nearby enemies.
References: [1]
Enemies struck by Maisie's Super are also slowed.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Mandy's next main attack pierces enemies and terrain.
References: [1]
Mandy takes reduced damage while Focused.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Dashes forward with damage immunity during the dash.
References: [1]
Increases reload speed while Max is moving.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Returns to a placed point on reactivation or after a short delay, restoring health lost since placement.
References: [1]
Main-attack hits extend the duration of Max’s active Super.
References: [1]
Stuns nearby enemies; the stun lasts longer when Meeple has less health.
References: [1]
Allies reload faster while inside Meeple's Super area.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
In Mecha form, heals the Mecha and nearby teammates over time.
References: [1]
Gives Meg a protective shield when she exits her Mecha.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Ejects Meg, launches her Mecha forward, and then charges her next Super over time.
Restores Mecha health for enemies hit by Meg’s Super.
References: [1]
Grants a shield based on the number of active notes.
Keeps orbiting notes active for longer before they disappear.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Damages and slows the nearest enemy.
References: [1]
Periodically empowers the next main attack to steal ammo from an enemy.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly creates a wind wall that blocks projectiles.
Mina's third combo attack restores health based on its damage.
References: [1]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Increases movement speed inside bushes.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Temporarily increases Moe's Super charge rate.
References: [1]
Moe's main attack gains another bounce without extending its total range.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Damages nearby enemies, with extra damage against low-health targets; cannot pass through walls.
Provides damage reduction.
References: [4]
Makes health recovery more effective while you are stationary.
References: [5]
Raises your damage while your health is below half.
References: [5]
Increases movement speed inside bushes.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Makes the next main attack spawn a porter where it lands.
Gives the base's porters more health and damage.
Adds a consumable shield that replenishes while your health is full.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Raises your damage while your health is below half.
References: [5]
Najia hides in a vase; breaking it knocks back and poisons nearby enemies.
References: [1]
A Brawler defeated by snake poison leaves a new snake in their place.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Ends Peep's flight and teleports Nani to Peep's position.
Peep deals more damage after travelling farther.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Commands Bruce to stun nearby enemies.
References: [1]
Nita and Bruce heal each other when they damage enemy brawlers.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Temporarily reduces damage taken by Bruce.
References: [1]
Bruce attacks more quickly.
References: [1]
Raises your damage while your health is below half.
References: [2]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Consumes collected fish to restore Nori’s health.
References: [1]
Collects fish when Nori’s Super hits enemy brawlers.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Throws a fishing net that damages and roots the first enemy hit.
References: [1]
Briefly increases Nori’s speed after a main-attack hit.
References: [1]
Ollie jumps and hypnotizes enemies around his landing.
References: [1]
Ollie gains a decaying shield after his Super dash.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
The next attack leaves a damaging ink puddle.
References: [1]
Adds ink projectiles to the main attack.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Makes Pam's healing turret release a healing burst for her and nearby allies.
Makes the healing turret also damage nearby enemies.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Pearl's next main attack burns enemies for additional damage over time.
References: [1]
Pearl's Super consumes less Heat.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Places a barrel that blocks projectiles and lets Penny burst her own coin bags.
Damages and pushes back nearby enemies when Penny places her cannon.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Fires a defensive shot that pushes back the first enemy it hits.
Restores ammo when Piper's main attack hits an enemy.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Sends pulses of healing to nearby allies.
References: [1]
Increases the allied healing provided by Poco's main attack.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Creates an area that removes adverse effects and grants immunity to them while inside.
References: [1]
Poco's Super also damages enemies.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Immediately triggers active marks on Brawlers, dealing their mark damage.
References: [1]
Reduces damage taken by both the head and legs while R-T is split.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Fires a large gumball that splits after hitting a wall or enemy.
Boosts the damage of attack and Super bullets after their first bounce.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Places a vending machine that releases projectiles when destroyed.
References: [1]
Increases movement speed when Rico is low on health.
References: [1]
Makes health recovery more effective while you are stationary.
References: [3]
Grows bushes around Rosa.
Increases Rosa's punch damage during her Super.
References: [3]
Increases movement speed inside bushes.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Deploys sandbags that can block incoming projectiles.
Adds damage and wall destruction to the Super supply drop.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Grounded Knuckle Busters pull nearby enemies toward them.
References: [1]
Retrieving Knuckle Busters restores part of Sam's missing health.
Makes health recovery more effective while you are stationary.
References: [3]
Raises your damage while your health is below half.
References: [3]
Increases movement speed inside bushes.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Restores Sandy's health fully after a short nap.
Makes Sandstorm heal friendly Brawlers inside it.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Increases movement speed inside bushes.
References: [4]
Raises your damage while your health is below half.
References: [4]
Jumps a short distance, frightening nearby enemies on landing.
References: [1]
Reduces incoming damage during Incorporeal Form.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Dashes forward and refills Shelly's ammo.
Applies a slowing effect to enemies.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Increases movement speed inside bushes.
References: [4]
Raises your damage while your health is below half.
References: [4]
Fires a projectile that summons a Shadow and slows the target on hit.
References: [1]
Sirius' Shadows move faster.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Increases movement speed inside bushes.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Creates a cactus that provides cover and heals nearby allies when destroyed.
Makes the spikes from cactus grenades follow curved paths.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Increases movement speed inside bushes.
References: [4]
Raises your damage while your health is below half.
References: [4]
Consumes a bush to restore Sprout's health.
Periodically increases the main attack's explosion radius.
References: [3]
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Increases the next main attack’s range and damage.
Super explosions slow affected enemies.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [3]
Makes health recovery more effective while you are stationary.
References: [3]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [3]
Fires an orb that damages enemies, heals allies, and allows teleporting before impact.
References: [1]
Allows main attacks to heal teammates.
Adds a consumable shield that replenishes while your health is full.
References: [3]
Reduces the wait before your gadget can be used again.
References: [3]
Creates an area where teammates can float.
Builds damage bonuses by hitting enemies while transformed.
Makes health recovery more effective while you are stationary.
References: [3]
Raises your damage while your health is below half.
References: [3]
Deploys a booster that increases allied movement speed within its area.
Restores health whenever Stu activates his Super.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Reduces the next incoming hit and reloads ammo when it absorbs damage.
References: [1]
Surge spawns with his Super ready.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Temporarily increases Surge’s Super charging rate.
References: [1]
Allows Surge’s main attack to bounce off walls.
References: [1]
Summons temporary shadows that attack nearby enemies.
Makes Tara's Super summon a shadow that heals her and her teammates.
Adds a consumable shield that replenishes while your health is full.
References: [5]
Reduces the wait before your gadget can be used again.
References: [5]
Increases movement speed inside bushes.
References: [5]
Makes health recovery more effective while you are stationary.
References: [5]
Adds extra mines to Tick's next main attack.
References: [1]
Shortens Tick's reload time.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Raises your damage while your health is below half.
References: [4]
Instantly spreads ants over a large area.
References: [1]
Ants provide vision inside bushes.
References: [1]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Increases movement speed inside bushes.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Converts nearby Caterpillars into Moths, granting extra Moths.
References: [1]
Converting a Caterpillar into a Moth heals Vince.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Makes health recovery more effective while you are stationary.
References: [2]
Raises your damage while your health is below half.
References: [2]
Makes Wendy jump a short distance.
References: [1]
Increases the health of Wendy’s shield generator.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Throws a grenade that slows enemies hit and briefly prevents their healing.
References: [1]
Slows enemies inside Wendy’s shield generator area.
References: [1]
Briefly becomes untargetable underwater but cannot take actions.
References: [1]
Attacks reduce the reload speed of affected enemies.
Adds a consumable shield that replenishes while your health is full.
References: [4]
Makes health recovery more effective while you are stationary.
References: [4]
Reduces the wait before your gadget can be used again.
References: [4]
Repeatedly strikes the nearest enemy with lightning without consuming ammo.
References: [1]
Enemies damaged by Ziggy's Super are briefly slowed.
References: [1]
Adds a consumable shield that replenishes while your health is full.
References: [2]
Reduces the wait before your gadget can be used again.
References: [2]
Increases movement speed inside bushes.
References: [2]
Briefly exposes hidden opponents you damage, but does not counter invisibility granted by abilities.
References: [2]
Hypercharge, additional gear, and other equipment explanations use these official references. Each source is listed once with the effects it supports. Source checks do not advance a build’s review date.
General ability overviews use Supercell Support’s Hypercharges , Star Powers , Gadgets , and Gears articles. These articles are undated; checked 24 October 2026 (UTC). A general overview does not verify an individual equipment effect.
Gigi’s individual Hypercharge effect still awaits official-source review. Other unverified catalog options retain an explicit review-needed label and an explanation of their equipment category.
Strategy notes snapshot: 10 Oct 2026. Official roster imported 6 Nov 2026, 23:45. Difficulty and mode fit are editorial starting points. Vince and Cosmo use temporary portraits.
Roster identities, equipment IDs and names, compatible gears, Hypercharges, and dated event snapshots use the official Brawl Stars API when the integration is configured. Supplementary classifications, map metadata, and the original seed catalog come from BrawlAPI. Brawler and map artwork includes Brawlify catalog assets.
Profile equipment lists show catalog availability. Their import dates record API snapshots separately from build review dates. An empty official list and equipment awaiting a catalog refresh have distinct labels. Equipment effects and recommended setups follow the review method above.
Full-character renders and most equipment icons come from official Supercell support and the Supercell fan kit . Missing equipment icons can use verified original game-art mirrors from Brawlify, Brawl Time Ninja, and NOFF, matched to the brawler and equipment identity. These are supplementary artwork sources, not official mechanics evidence. Some full-character images are static frames selected from official character animations. Artwork is served locally and does not establish an equipment effect. Game characters and artwork belong to Supercell. BrawlSide is unofficial and is not endorsed by Supercell.
The home page, Maps, Compare, Team Builder, and Playbook use generated decorative illustrations created for BrawlSide from character references and an existing saved map. These illustrations are not official promotional artwork or playable map layouts. Actual map previews and equipment facts are kept separate. The Compare header is a generic scene; the selected brawlers and their cards provide the actual comparison. The team illustration is a generic planning scene; actual selected members, builds, and advice come from the controls and reviewed catalog tags.